Comments

Log in with itch.io to leave a comment.

Review notes:

- First off, being called "Lad" at the start is an automatic 10/10

- Charming sidescroller scenery, low poly low fidelity but very clear shapes

- Music is equally charming!

- Spawning in as a flailing, moaning ragdoll is exactly the kind of experience I was hoping for

- Not immediately clear which surfaces counted as "hookable" but got the gist of it very quickly (understood that it's only stuff on your same depth plane)

- Gameplay and controls quickly become second nature! Very intuitive

- The "Boost" ability could be better described as a quick shortening of the rope, but that's just me being picky (it made sense very quickly)

- No apparent way to quickly lengthen the rope, but that's honestly not a problem

- Using the boost to slingshot myself quickly to the opposite side of the anchor point and timing the release is super satisfying

- Chandelier timing puzzle was very intuitive, got the hang of it quickly

- Having the spikes remove control but not reset you is a great anti-frustration feature

- Super cute ending cutscene!

- he is watching

- he is always watching

Thank you for your amazing constructive comment! We had lots of fun making the game and im glad the hook mechanic feels so satisfying!