- First off, being called "Lad" at the start is an automatic 10/10
- Charming sidescroller scenery, low poly low fidelity but very clear shapes
- Music is equally charming!
- Spawning in as a flailing, moaning ragdoll is exactly the kind of experience I was hoping for
- Not immediately clear which surfaces counted as "hookable" but got the gist of it very quickly (understood that it's only stuff on your same depth plane)
- Gameplay and controls quickly become second nature! Very intuitive
- The "Boost" ability could be better described as a quick shortening of the rope, but that's just me being picky (it made sense very quickly)
- No apparent way to quickly lengthen the rope, but that's honestly not a problem
- Using the boost to slingshot myself quickly to the opposite side of the anchor point and timing the release is super satisfying
- Chandelier timing puzzle was very intuitive, got the hang of it quickly
- Having the spikes remove control but not reset you is a great anti-frustration feature
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Review notes:
- First off, being called "Lad" at the start is an automatic 10/10
- Charming sidescroller scenery, low poly low fidelity but very clear shapes
- Music is equally charming!
- Spawning in as a flailing, moaning ragdoll is exactly the kind of experience I was hoping for
- Not immediately clear which surfaces counted as "hookable" but got the gist of it very quickly (understood that it's only stuff on your same depth plane)
- Gameplay and controls quickly become second nature! Very intuitive
- The "Boost" ability could be better described as a quick shortening of the rope, but that's just me being picky (it made sense very quickly)
- No apparent way to quickly lengthen the rope, but that's honestly not a problem
- Using the boost to slingshot myself quickly to the opposite side of the anchor point and timing the release is super satisfying
- Chandelier timing puzzle was very intuitive, got the hang of it quickly
- Having the spikes remove control but not reset you is a great anti-frustration feature
- Super cute ending cutscene!
- he is watching
- he is always watching
Thank you for your amazing constructive comment! We had lots of fun making the game and im glad the hook mechanic feels so satisfying!